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Tag Archives: personal

job title: Joe – tv spot
job done at: studio 6
production company: Scala JWT

qt.png
– view the bats spot (cg parts only) [right click -> save target as]
– view the 2nd clip (not the final version) [right click -> save target as]
– view the first version for the demo part [right click -> save target as]

Hey!
We did the cg for 2 tv spots for JOE wafers.

bats_1.jpg

bats_2.jpg

bats_3.jpg

nava_mama.jpg

ocean.jpg

serpi.jpg

Credits:
– project manager: Gratian Galdau
– modeling, texturing, lighting, “bats crowd” and rendering: Adrian Lazar
– animation: Ion Catalin
– compositing & editing: Gratian Galdau

qt.png
– view the animation made by digeijohn [right click -> save target as]

Hello!
Here is an animation made by digeijohn.
Concept art by Florin Bostan aka bizarde, modeling, shaders, rendering&compositing by me and the rig, animation, sound and final edit by digeijohn.

robot1.jpg

More about the WarBot here.

job title: UHT Milk – cinema spot
job done at: studio 6
production company: Brandient

qt.png
– view the spot [right click -> save target as]

Hello!
This is the latest project for the year 2007, a commercial spot that will run at the cinema for the UHT packing system.

pako_1.jpg

pako_2.jpg

pako_3.jpg

Credits:
– project manager: Gratian Galdau
– modeling, texturing, lighting, particles & rendering: Adrian Lazar
– animation: Ion Catalin
– compositing & editing: Gratian Galdau

qt.png
– view the animation made by digeijohn [right click -> save target as]
– view the 360 animation, 1280×720 h.264 [right click -> save target as]
– view the 360 animation, 1920×1080 h.264 [right click -> save target as]

Hi guys!
This is my latest personal work made using a concept art by Florin Bostan aka Bizarde.
About the animation made by digijohn here.
Here is the 3d robot:
warbot_env1.jpg

warbot_env2.jpg

robot_b.jpg

robot_c_b.jpg

High-rez environment renders:
– env. render 1
– env. render 2
– env. render 3
– env. render 4
– env. render 5

High-rez studio renders:
– studio render 1
– studio render 2
– studio render 3
– studio render 4
– studio render 5
– studio render 6
– studio render 7
– studio render 8

High-rez clay renders:
– clay render 1
– clay render 2
– clay render 3
– clay render 4
– clay render 5
– clay render 6
– clay render 7
– clay render 8

And the concept art that i used © Florin Bostan aka Bizarde:
concept_blog.jpg

front_screen_blog.jpg

high-quality h.246
medium-quality h.264
demo reel break-down
webpage

qt.png
– view the animation[right click -> save target as]
– view the hamster 360[right click -> save target as]

Hi!
This is a personal work that i did mostly to learn more about hair in XSI. The animation is made by Ion Catalin.
hamster.jpg

hamster2.jpg

hamster3.jpg

qt.png
– view the animation[right click -> save target as]

Nuclear explosion.
nuke1.jpg

nuke2.jpg

nuke3.jpg

qt.png
– view the animation [right click -> save target as]

Hello!
Personal work to play with rigid-body’s.

house_d.jpg

qt.png
– view the animation [right click -> save target as]

Hello!
This started as a test scene for some pyroclastic effect, mainly fire and smoke but evolved in what you see here.

ozn_1s.jpg

ozn_2s.jpg

ozn_3s.jpg

And here is the UFO in more detail
scaledozn_4s2.jpg

qt.png
– view the animation [right click -> save target as]

Hi guys!
I recently had some free time to finish rendering and to compose an older project.

cof_1.jpg

cof_2.jpg

cof_3.jpg

cof_4.jpg

It started as an exercise at Visual Concept Studio but never got finished.
Some screenshots can be seen on my old demo reel but now i’ve changed the lighting a bit and also I’ve changed the foreground elements.
Cosmin Genete did most of the modeling and the texture maps (the industrial area, the suburbs, the trains and the train station), I did the shading, lighting, rendering and compositing and I made the city gate, the down-town and the rail-road system. Catalin Ion animated some people that are scattered in the industrial area but at this render size you can’t really see them (the project was supposed to be rendered in hd 1280×720).

Wireframe (click here for the full size image).
wire_thumb.gif

And here you can see how the composition looks.
comp_thumb.gif