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Tag Archives: cg

Hi guys! This is a training course I’ve recently recorded!

http://cmivfx.com/tutorials/view/389/Houdini+Cookoff+Recipe

This training course is based on my winning entry for the Cook-Off Contest held by Side FX. Compressing two months of work in a few hours is no easy task since I also tried to cover every aspect of the production. (Technical and the artistic sides are discussed.)
We are going to start with modeling of a few objects with traditional tools that you can find in any package, showing that Houdini has all that’s needed to be a very strong modeling solution.

Then we will jump to Procedural Modeling, something Houdini if famous for. Easy, introductory procedural modeling of a raspberry and a blackberry. Following is the lighting pass and after that we are going to setup shaders for a few of the assets. We are going to add some functionality to the standard mantra surface shader and build a user interface for the new options. We are going to end the training course by rendering the final image.

NOTICE TO VIEWERS:
You are expected to have a basic knowledge of the Houdini user interface and workflow in order to easily follow this video.

These are the reason for the lack of updates.

New 2008 Demo Reel

New Website

New Short Movie

I’ll continue to update this blog.

qt.png
– download the animation [right click -> save target as]

Hi!
This is an in-house project done at Studio6.



Credits:
project manager: Gratian Galdau
modelling, shaders, rendering, compositing: Adrian Lazar
animation, sound, edit: Catalin Ion

qt.png
– download the 360 animation [right click -> save target as]

Hello!
This is a robot I made after a 2d drawing by Michael Kutsche. More about him and his great work here.

An short fight animation will be done together with DigeiJohn.

The work in progress thread can be seen here.

full render:
– render1
– render2
– render3
– render4
– render5
– render6
– render7
– render8
– render9
– render10

clay render:
– clay render1
– clay render2
– clay render3
– clay render4
– clay render5
– clay render6
– clay render7
– clay render8
– clay render9
– clay render10

job title: Joe – tv spot
job done at: studio 6
production company: Scala JWT

qt.png
– view the bats spot (cg parts only) [right click -> save target as]
– view the 2nd clip (not the final version) [right click -> save target as]
– view the first version for the demo part [right click -> save target as]

Hey!
We did the cg for 2 tv spots for JOE wafers.

bats_1.jpg

bats_2.jpg

bats_3.jpg

nava_mama.jpg

ocean.jpg

serpi.jpg

Credits:
– project manager: Gratian Galdau
– modeling, texturing, lighting, “bats crowd” and rendering: Adrian Lazar
– animation: Ion Catalin
– compositing & editing: Gratian Galdau

qt.png
– view the animation made by digeijohn [right click -> save target as]

Hello!
Here is an animation made by digeijohn.
Concept art by Florin Bostan aka bizarde, modeling, shaders, rendering&compositing by me and the rig, animation, sound and final edit by digeijohn.

robot1.jpg

More about the WarBot here.

job title: UHT Milk – cinema spot
job done at: studio 6
production company: Brandient

qt.png
– view the spot [right click -> save target as]

Hello!
This is the latest project for the year 2007, a commercial spot that will run at the cinema for the UHT packing system.

pako_1.jpg

pako_2.jpg

pako_3.jpg

Credits:
– project manager: Gratian Galdau
– modeling, texturing, lighting, particles & rendering: Adrian Lazar
– animation: Ion Catalin
– compositing & editing: Gratian Galdau

qt.png
– view the animation made by digeijohn [right click -> save target as]
– view the 360 animation, 1280×720 h.264 [right click -> save target as]
– view the 360 animation, 1920×1080 h.264 [right click -> save target as]

Hi guys!
This is my latest personal work made using a concept art by Florin Bostan aka Bizarde.
About the animation made by digijohn here.
Here is the 3d robot:
warbot_env1.jpg

warbot_env2.jpg

robot_b.jpg

robot_c_b.jpg

High-rez environment renders:
– env. render 1
– env. render 2
– env. render 3
– env. render 4
– env. render 5

High-rez studio renders:
– studio render 1
– studio render 2
– studio render 3
– studio render 4
– studio render 5
– studio render 6
– studio render 7
– studio render 8

High-rez clay renders:
– clay render 1
– clay render 2
– clay render 3
– clay render 4
– clay render 5
– clay render 6
– clay render 7
– clay render 8

And the concept art that i used © Florin Bostan aka Bizarde:
concept_blog.jpg

front_screen_blog.jpg

high-quality h.246
medium-quality h.264
demo reel break-down
webpage

job title: Scartz CT83 – tv spot
job done at: studio 6
production company: Babel

qt.png
– view the tv spot [right click -> save target as]

Hi.
Full cg tv spot done at studio 6.

Credits:
– project manager: Gratian Galdau
– modeling, texturing, lighting & rendering: Adrian Lazar
– animation: Ion Catalin
– compositing: Adrian Lazar, Gratian Galdau
– editing: Gratian Galdau