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Tag Archives: animation

Hi guys! This is a training course I’ve recently recorded!

This training course is based on my winning entry for the Cook-Off Contest held by Side FX. Compressing two months of work in a few hours is no easy task since I also tried to cover every aspect of the production. (Technical and the artistic sides are discussed.)
We are going to start with modeling of a few objects with traditional tools that you can find in any package, showing that Houdini has all that’s needed to be a very strong modeling solution.

Then we will jump to Procedural Modeling, something Houdini if famous for. Easy, introductory procedural modeling of a raspberry and a blackberry. Following is the lighting pass and after that we are going to setup shaders for a few of the assets. We are going to add some functionality to the standard mantra surface shader and build a user interface for the new options. We are going to end the training course by rendering the final image.

You are expected to have a basic knowledge of the Houdini user interface and workflow in order to easily follow this video.


– download the animation [right click -> save target as]

This is an in-house project done at Studio6.

project manager: Gratian Galdau
modelling, shaders, rendering, compositing: Adrian Lazar
animation, sound, edit: Catalin Ion

– download the 360 animation [right click -> save target as]

This is a robot I made after a 2d drawing by Michael Kutsche. More about him and his great work here.

An short fight animation will be done together with DigeiJohn.

The work in progress thread can be seen here.

full render:
– render1
– render2
– render3
– render4
– render5
– render6
– render7
– render8
– render9
– render10

clay render:
– clay render1
– clay render2
– clay render3
– clay render4
– clay render5
– clay render6
– clay render7
– clay render8
– clay render9
– clay render10