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Category Archives: personal projects

Hi guys! This is a training course I’ve recently recorded!

This training course is based on my winning entry for the Cook-Off Contest held by Side FX. Compressing two months of work in a few hours is no easy task since I also tried to cover every aspect of the production. (Technical and the artistic sides are discussed.)
We are going to start with modeling of a few objects with traditional tools that you can find in any package, showing that Houdini has all that’s needed to be a very strong modeling solution.

Then we will jump to Procedural Modeling, something Houdini if famous for. Easy, introductory procedural modeling of a raspberry and a blackberry. Following is the lighting pass and after that we are going to setup shaders for a few of the assets. We are going to add some functionality to the standard mantra surface shader and build a user interface for the new options. We are going to end the training course by rendering the final image.

You are expected to have a basic knowledge of the Houdini user interface and workflow in order to easily follow this video.


Hi guys.

Because I lost the HD render for the original version I said that instead of just re-rendering I could tweak a little the shaders to bring it up to date 🙂

These are the reason for the lack of updates.

New 2008 Demo Reel

New Website

New Short Movie

I’ll continue to update this blog.

– download the 360 animation [right click -> save target as]

This is a robot I made after a 2d drawing by Michael Kutsche. More about him and his great work here.

An short fight animation will be done together with DigeiJohn.

The work in progress thread can be seen here.

full render:
– render1
– render2
– render3
– render4
– render5
– render6
– render7
– render8
– render9
– render10

clay render:
– clay render1
– clay render2
– clay render3
– clay render4
– clay render5
– clay render6
– clay render7
– clay render8
– clay render9
– clay render10

– view the animation made by digeijohn [right click -> save target as]

Here is an animation made by digeijohn.
Concept art by Florin Bostan aka bizarde, modeling, shaders, rendering&compositing by me and the rig, animation, sound and final edit by digeijohn.


More about the WarBot here.

– view the animation made by digeijohn [right click -> save target as]
– view the 360 animation, 1280×720 h.264 [right click -> save target as]
– view the 360 animation, 1920×1080 h.264 [right click -> save target as]

Hi guys!
This is my latest personal work made using a concept art by Florin Bostan aka Bizarde.
About the animation made by digijohn here.
Here is the 3d robot:




High-rez environment renders:
– env. render 1
– env. render 2
– env. render 3
– env. render 4
– env. render 5

High-rez studio renders:
– studio render 1
– studio render 2
– studio render 3
– studio render 4
– studio render 5
– studio render 6
– studio render 7
– studio render 8

High-rez clay renders:
– clay render 1
– clay render 2
– clay render 3
– clay render 4
– clay render 5
– clay render 6
– clay render 7
– clay render 8

And the concept art that i used © Florin Bostan aka Bizarde:


high-quality h.246
medium-quality h.264
demo reel break-down

– view the animation[right click -> save target as]
– view the hamster 360[right click -> save target as]

This is a personal work that i did mostly to learn more about hair in XSI. The animation is made by Ion Catalin.



– view the animation[right click -> save target as]

Nuclear explosion.



– view the animation [right click -> save target as]

Personal work to play with rigid-body’s.